![]() The first two games saw Alliance humans duking it out with Hourde Orcs from the dark portal and while this an enjoyable (if a little generic) experience, the true beginning of the franchise is Warcraft III. While Warcraft I and II gave birth to the wonderfully rich lore of Azeroth, as well as laying the foundations for Starcraft and the modern RTS as a whole, it was Warcraft III that really presented a complete experience of both solid strategy gaming and epic storytelling.īefore there was a World Of Warcraft, there was just Warcraft (insert roman numeral here), a series of RTS titles featuring an isometric version of the Alliance/Horde conflict. The blockbuster sequel certainly looks the part, but it will have to go a long way if it’s going to revolutionize the genre like it’s predecessor did. Starfcraft II promises a robust single player experience and a complete multiplayer suite, as well as cross communication with WoW players, all fully integrated with. It’s the solid execution of the multiplayer that has seen Starcraft rise to the status of a competition sport in Korea. Multiplayer is especially enjoyable, bringing the usual glut of game modes (CTF, king of the hill) as well as some variations bult upon in game content (RTS football anyone?). The gameplay is of course equally as important and Starcraft’s robust RTS model handles base building, resource gathering and squad deployment beautifully. Whether it’s the army grunt confessing love for his Sarge or the confederate goons spitting ‘rebel scum’ insults at your squad, there is so much wry comedy spread throughout the game that no mission is never a chore. ![]() Blizzard are masters of making perfection seem easy and they do this by making story and character as enjoyable as the gameplay and Starcraft is perhaps the purest example of this rare skill. Yet perhaps the most enjoyable element in Starcraft is the aforementioned humour. There is little room for innovation in the strategy genre, so Blizzard concentrated on getting the core elements right and building upon them with there own design quirks. Its influence has spread far and wide into the gaming ether many games have adapted elements of it’s story (the plague-like Flood of the Halo series aren’t too far removed from the Zerg) and many have pilfered from the wonderfully balanced faction system. Starcraft is one of the greatest, most successful real time strategy games in a genre overrun by classics, played by millions to this day, it’s the only RTS, nay, the only game that can lay claim to being the unofficial national sport of an entire country (that would be South Korea for those of you who don’t read the gaming press). Of course there are legions of elements that go into making a good game, but it’s amazing how far just a sprinkling of humour can go. Best RTS LAN Games Including Starcraft and Command and Conquer
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |